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I am looking for an expert Game Maker Studio 2 developer who has experience with Facebook Instant API integration. The game has Turn based and real time multiplayer game modes that has already completed and tested. The person should have a strong understanding of Instant games and nodeJS apis with GMS2 studio. This could be long term contract working on multiple games Please reach out to me on the following contact Email: [email protected] Skype: abishek.17 Discord: abi#9208
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So, in order to improve the quality of games, Facebook has created a bureaucratic barrier, instead of improving moderation. Now I am finishing the development of a multiplayer game. I have no company, I am an independent developer. Does it make sense to publish the game, without business verification? Or will it all be wasted? It is strange that Facebook writes about verification and individual business, but only has a business that is individual in the process. Why not do business and individual verification at the same time? Considering all this, we can say that Facebook is not an open platform and the fact that it constantly puts obstacles, so you should not regard this as a new full-fledged platform on which you can build a business. Very unstable.
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Working with Facebook Messenger Instant Games
Conor O'Nolan posted a topic in Facebook Instant Games
I've spend the last 3 months working on Facebook Messenger games. It's potentially a big market, but Facebook need to make lots of changes to catch up with apps on IOS and Android. For web developers (as opposed to app developers) Facebook instant games is very different and requires a lot additional work plus paying the Apple Developer Fee. And then there's a review process. I've written an article on Linkedin that discusses a lot of issues. https://www.linkedin.com/pulse/working-facebook-messenger-instant-games-conor-o-nolan/ Comments and feedback welcome.- 9 replies
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Hi, I wanted to know if someone ever faced difficulties using Babylon.js to make Facebook Instant Games. When I boot my game using a custom python server, the games run well and is very fluid. However, when I start my game on Messenger App using the same build (uploaded to the Facebook Developer Platform), the game starts to lag, and has continuous lag spikes. My issue only happens with Messenger App, does not happen with Messenger in Chrome or Facebook. Anyone has an idea? Best regards!
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Hi, this is my first HTML5 game using Phaser, I found this gem https://github.com/BonbonLemon/basketball because I have a project to create a basketball game and it is very similar from what I needed. My concern is how can I remove the frame drop. Because every time I play the frame drops ridiculously. Both in Desktop Chrome and Smartphone Chrome. All the assets are in low resolution. I can't find a fix why this happens. I hope someone can help me. Thanks!
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