Search the Community
Showing results for tags 'message'.
-
Hi, what king of tool can allow me to manage a text dataBase in Json or javascript ? What the good practice and best way to manage this easily. Example in javascript , it little hard to read and find a message text reference. ! I am open to any suggestion and different approach. I thought I might be looking at Excel and with a JSON converter written in VBA maybe ? class _texts{ constructor(localisation) { localisation = localisation || 'frCa'; this.Conv_Q0I5a_0000 = { frCa:[ ], enUS:[ ], frFR:[ ], ru:[ ], }; this.Conv_Q0I5a_0001 = { frCa:[ ], enUS:[ ], frFR:[ ], ru:[ ], }; }; };
- 3 replies
-
- message
- localisation
-
(and 2 more)
Tagged with:
-
Hi, I would like to create a message window, just like those we see in RPGs like Final Fantasy or Dragon Quest. I have an image of 96x96 with the window as a sprite. But I would like to create windows of different sizes with this image (for example, the inventory window would be 256x96, battle menu would be 128x96 and so on), so I was thinking in using this image as a tileset. Would it be the best approach or should I just create different images for each window size and load them all? The problem also is that if I go with the tilemap, I would have to create a json file for each window size. Can I just pass an array to the Tilemap object as a tilemap data or I have to create a json in Tiled for each window size?