Hello everybody!
For the past few days I've been trying to create a 3D model viewer in babylon.js. The meshes, skeletons and animations are loaded from binary files. Everything seems to be importing as it should, but when I try to do bind the skeleton to the mesh, using mesh.skeleton = loadedSkeleton I receive the following errors:
BJS - [01:02:29]: Unable to compile effect: default babylon.1.12-beta.js:3
BJS - [01:02:29]: Defines: #define DIFFUSE
#define LIGHT0
#define HEMILIGHT0
#define UV1
#define BONES
#define BonesPerMesh 86
babylon.1.12-beta.js:3
BJS - [01:02:29]: Optional defines: #define LIGHT1,#define HEMILIGHT1,#define BONES4 babylon.1.12-beta.js:3
BJS - [01:02:29]: Error: ERROR: too many uniforms babylon.1.12-beta.js:3
and the mesh dissapears from my canvas.