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Found 3 results

  1. Hi All, I'm new member here, i searching & not found thread for new member to introduce or say hi , so i say hi here to all
  2. I don't know how to call a class member function from a button declared within the same class. Here is my code: class Player { constructor() { this.sprite = game.add.sprite(0, 0, "player"); this.sprite.scale.setTo(scale.x, scale.y); this.sprite.x = gameWidth / 2; this.sprite.y = game.world.height - (this.sprite.height / 2); game.physics.p2.enable(this.sprite, false); this.sprite.body.setCircle(45 * scale.x); this.sprite.body.setCollisionGroup(playerCollisionGroup); this.sprite.body.collides(bubbleCollisionGroup, playerHitBubble, this); this.sprite.body.static = true; this.button = game.add.button(0, 0, "player", onClick); this.button.scale.setTo(scale.x, scale.y); this.button.anchor.setTo(0.5, 0.5); this.button.x = this.sprite.x; this.button.y = this.sprite.y; this.shootingMode = ShootingMode.SPLIT; } onClick() { console.log(this); if (this.shootingMode == ShootingMode.SPLIT) { this.shootingMode = ShootingMode.BOUNCE; this.sprite.tint = 0x000000; } else { this.shootingMode = ShootingMode.SPLIT; this.sprite.tint = 0xffffff; } } } As it is, I get the error message that onClick is not defined. But if i call it as "this.onClick", then "this" in the onClick function is the button, not the class instance. Any ideas?
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