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  1. Hi there. Is there a way to use a texture on the whole merged mesh? My problem is, if i merge some mesh into one, i can not use a texture on it, the framework apply the texture on every base shape. Here is a sample of code: var meshes = [];for (var i = 0; i < 3; i++) { var mesh = BABYLON.Mesh.CreateTorus('mesh', (i * 2) + 1, 1, 10, scene, false); mesh.position.y = i; meshes.push(mesh);} var mesh = BABYLON.Mesh.MergeMeshes(meshes, true, true); mesh.material = new BABYLON.StandardMaterial('beeHiveMaterial', scene);mesh.diffuseTexture = new BABYLON.Texture('someimage.jpg', scene); Thanks
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