Jump to content

Search the Community

Showing results for tags 'mastermind'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 3 results

  1. Hello all, I reprogrammed my Break The Code game in html5/js. It's a mastermind clone and it uses only css and DOM manipulation for the graphics, so no canvas is used. I used Phonegap to make it available as a free android app. https://play.google.com/store/apps/details?id=com.bdrgames.breakthecode.ads&hl=nl This is the first version of the game, I want to add sound, a better instructions page and different peg shapes in an update soon. Btw the game was already in the iOS app store for quite some time. I rewrote the game so that I could scale/zoom the layout more easily for many devices, and also so I could add a ads banner more easily. So now it's a free game instead of a paid app. cheers, Bas
  2. This is my latest attempt of a board-puzzle game. It's called Potion Mastermind, the game leverages the classic "mastermind" board game with a new twist. You can play around here: http://www.netgfx.com/trunk/GAMES/PotionMaster/ Screenshots: Let me know what you think, any improvements or bugs. Thanks!
  3. I'm trying to make my first HTML5 game and it's going pretty well. The javascript coding is not a problem, but I'm new to the whole css stuff. I've looked at several examples and here is what I've got so far (bonus points if you know which game I'm making ) http://jsfiddle.net/5Saxg/ I'm pretty close to my goal layout, except for points A and B, see image below: A: What is the best way to make the hintpegs on the right so they are shown on two rows instead of on one line? I mean, so they are shown like in the goal layout. I've tried using a <br/> in the html but then it jumps down too much. Also when there are 3 or 5 hintpegs, what's the best way to make it "jump in" a little? So it's more like a honeycomb pattern instead of a grid. B: I want to add a indicator for when the player selects a color, which cycles through all the colors. It's like a small rectangle above the pegs at the bottom. What is the best way to accomplish this?
×
×
  • Create New...