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Hello all, I reprogrammed my Break The Code game in html5/js. It's a mastermind clone and it uses only css and DOM manipulation for the graphics, so no canvas is used. I used Phonegap to make it available as a free android app. https://play.google.com/store/apps/details?id=com.bdrgames.breakthecode.ads&hl=nl This is the first version of the game, I want to add sound, a better instructions page and different peg shapes in an update soon. Btw the game was already in the iOS app store for quite some time. I rewrote the game so that I could scale/zoom the layout more easily for many devices, and also so I could add a ads banner more easily. So now it's a free game instead of a paid app. cheers, Bas
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This is my latest attempt of a board-puzzle game. It's called Potion Mastermind, the game leverages the classic "mastermind" board game with a new twist. You can play around here: http://www.netgfx.com/trunk/GAMES/PotionMaster/ Screenshots: Let me know what you think, any improvements or bugs. Thanks!
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I'm trying to make my first HTML5 game and it's going pretty well. The javascript coding is not a problem, but I'm new to the whole css stuff. I've looked at several examples and here is what I've got so far (bonus points if you know which game I'm making ) http://jsfiddle.net/5Saxg/ I'm pretty close to my goal layout, except for points A and B, see image below: A: What is the best way to make the hintpegs on the right so they are shown on two rows instead of on one line? I mean, so they are shown like in the goal layout. I've tried using a <br/> in the html but then it jumps down too much. Also when there are 3 or 5 hintpegs, what's the best way to make it "jump in" a little? So it's more like a honeycomb pattern instead of a grid. B: I want to add a indicator for when the player selects a color, which cycles through all the colors. It's like a small rectangle above the pegs at the bottom. What is the best way to accomplish this?