I was looking for a good bunnymark example in phaser, but couldn't find a decent one, so I wrote one myself: There are two versions: Basic: http://phaser.io/sandbox/Pjdxyqzl/play all sprites have same scale, angle, rotation Custom: http://phaser.io/sandbox/dgCnSvCW/play all sprites have random scale, angle, rotation Two versions have the same code, but just different options set. - Click on the game to create bunnies. (Well, technically phaser-dudes) - There are options in preload to customize it. - All sprites are respawned from their original spawn point after they slow down. It was good practice for me, but now I don't know what to do with it, so I'm just putting this here, in case anyone has a use for it. Also all feedback is welcome.