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Showing results for tags 'manual'.
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Hello everyone, I'm back again with a question. I have a scene (see screenshot below) that is static after the construction has finished. I want to render shadow once after the construction. I tried "renderTargets" off. But the shadow sometimes disappears. I would need something like a shadowgenerator manual mode. So like "calculateShadow" and then it keeps this shadow map until the next "calculateShadow" call. Is there something like that or an easy way to achieve that? I think this is something useful for other users too. Have a nice day, Kevin
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Hi everyone, I would like to include an in-game guide for the game I'm creating, but I'm doubtful on what's the best method to do it. I think I have the following options: 1) write it on a standard html page and then render it on top of the game canvas as the "how to play" button is pressed, dealing with the eventual rescaling problems. 2) use phaser.text and phaser.image to create the text and manually simulate the scroll The guide is a mix of images and text with formatting, so I would go with the first option, as it's quite difficult to format text with phaser. Are there better methods to do this? If not, what method should I choose?
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hello, I'm new in building an html5's game. I try to learn this manually first by describing html, then describing my own javascript, etc. i wanna ask something that i can't find the tutor in google because there was a tutor by using a html5's game framework mostly. How can i input .gif image extention into canvas manually? Thanks for your answer
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Hello Guys, I do not know if this is the right place, I would ask for help. They are Italian is brand new, a lot of work with graphics (this is my website: www.samuelesciacca.it) but now I'm starting to work with javascript. I would like some help from you, I need a good manual where to start, you have some good advice, I'm not very good at English, I'm using the translator, the study yet, but I'm not very good at it, I'm getting better. [Excuse me if I'm wrong section D:]