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  1. I am having a problem that I want all the enemies doing the enemyColidiuTile function but just one or two of them do. How can i fix that play = function (game) { };var points = 0;var pontost;var ganhou = 0play.prototype = { create: function () { game.physics.startSystem(Phaser.Physics.ARCADE); game.physics.arcade.gravity.y = 0; game.physics.arcade.gravity.y = 100; map = game.add.tilemap('mapa'); map.addTilesetImage('chao', 'tilesCenario'); map.setCollisionBetween(1,6); map.setCollisionBetween(9,11); layer = map.createLayer('cenario'); layer.resizeWorld(); enemies = game.add.group(); enemies.enableBody = true; map.createFromObjects('camadaInimigos', 22, 'inimigo', 0, true, false, enemies); }, update: function () { game.physics.arcade.collide(enemies, layer,this.enemyColidiuTile,null, this); },enemyColidiuTile: function(enemy,cenario){ if (points == 0 ){ enemy.body.velocity.x -= 100; } if (enemy.body.blocked.left){ console.log("esquerda") enemy.body.velocity.x += 100; } if (enemy.body.blocked.right){ console.log("direita") enemy.body.velocity.x -= 100; }}, };
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