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Hello! I have chosen this forum to be the first place where i will communicate about the release of my game, because Phaser has a special place in my heart. i decided to work hard on this project, alone, and never talk about it until it was well polished. I was about to release the beta in a couple of days but... what a surprise, i just saw that PhantomStom made an article about it! I don't even know how he found the URL, but i'm glad he did it :). So a little earlier than i expected, here is Infinity Land (BETA): https://infinity-land.net/ It's a sandbox platformer, you can create your own levels, and share it with the community. Greatly inspired by Mario Maker of course, but also: Metroid, Mega Man, Super Meat Boy, i wanna be the boshy. The levels i design are pretty hard because i like to improve from dying! but i will make more easy levels for beginners. I suggest you to look at the SPECIAL INTERACTIONS page to know more about all the subtleties. You can also play the controls tutorial without registering: CONTROLS TUTORIAL You can help me to improve the game by reporting issues or misspelled worlds to [email protected]. Thank you in advance for testing the game, any feedback is welcomed.
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I'm using GameMaker: Studio, and currently facing a problem with sound in Mobile Native HTML5 browser, Sound is Working in PC browsers, like FireFox, EDGE(Internet Explorer), but not working in Mobile Native Browsers, i have tested it in my Android and Windows Phone, Any help would be really Appreciated,
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Hello everyone, I am having issues with GM: Studio and sound on Android devices. Many sponsors have rejected our games because of the sound issues (especially on native browser) and I was wondering how the other developers that are using GM: Studio addressed this issue?
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Jump over the skipping rope (manned by cheeky aliens) as many times as possible. The aliens are unpredictable, so you'll have to be on your toes. Jump rope is a quick game I made over two days. I got the idea while watching a Twitch streamer play ESP. Most of the work was done in 6 hours one day, and I polished it up for 3 hours on the second. The game was made using GameMaker: Studio and the JCHTML5 engine. Play here If you'd like to license this game, contact me at [email protected]