Jump to content

Search the Community

Showing results for tags 'mahjong pathfind few moves'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hello guys, I want to create game like this. It some kind of mahjong games. http://www.funnygames.nl/spel/vlindervreugde.html So the main problem is pathfinding algorithm wich will solve this task. In few words it no matter how long it will be, but it should have not more then 2 turns. I tryed solve this task with A* algorithm. I add extra weight for cells wich not on the same way as pre previous. So it solving some cases but when it have solution with long route and 2 turns and short route with 2+ turns it not solving the task. Also i tryed algorythm Lee it interesting way to solve the task and i believe it possible do it with it, but it too complex to analyse all possible routes. May be here is exist some easier way? Best regards
×
×
  • Create New...