Hi guys.
I would like to avoid using a JSON base format in order to reduce assets size to the maximum.
I would like to know what is the best geometry compression supported by babylon.js.
It looks that babylon support gltf. So i guess we can use Open3dgc compression ?
https://github.com/KhronosGroup/glTF/wiki/Open-3D-Graphics-Compression
What other options do we have if we want to use LZMA compression ? OpenCTM ? Draco ?
http://openctm.sourceforge.net/
https://github.com/google/draco
Thanks for your time !
Cheers
SK