I am building space game with big distances. To avoid glitches I use `material.useLogarithmicDepth = true;` And I found that all materials on scene need to be set to useLogarithmicDepth = true.
I using Sprite and got problem: mesh with logarithmic material renders in front of sprites.
http://www.babylonjs-playground.com/#WICWQN - Here a tree is on position in front of cube, but looks like this tree inside the cube.
Is this a way to bypass this behaviour?
P.s. I can not disable useLogarithmicDepth