Hello guys, I'm learning how to use Panda.js to create some simple game for iOS. I studied a lot the documentation and finally I create a first simple app that on click hide the image. This app contains the "resizeToFill: true" option for every iOS resolution. This is the config.js pandaConfig = { name: 'MyPandaGame', version: '0.0.0', system: { width: 320, height: 480, maxWidth: 320, maxHeight: 480, resizeToFill: true, retina: true }};This is the main.js game.module( 'game.main').require( 'engine.core').body(function() {game.addAsset('logo.png');game.createScene('Main', { backgroundColor: 0xb9bec7, init: function() { var logo = new game.Sprite('logo.png').center().addTo(this.stage); logo.interactive = true; logo.click = function () { this.remove(); } }});});unfortunately running this code on Safari (iOS) or through phonegap result in a black screen with blank loader (and no errors in console). Any suggestion?