Hi !
I am trying to set 2 different textures _by code_ on a loaded mesh exported of Blender. There is no problem on "creating" a mesh from MeshBuilder and set it faceUV with options, but from a "loaded" mesh (created from blender, without any texture) I don't manage to do it.
I give this playground for a start (my code is too complicated to put it in a playground) :
https://www.babylonjs-playground.com/index.html#YYQ1LC#39
The goal : set any texture (from internet) to the loaded mesh to any face of the Dude.babylon.
I tried few things like VertexBuffer.UVKind but... it should not be the way to go
More details :
My Blender object is a single plane : 6 vertices, 2 faces. My goal is to dynamically set different texture on each face . The wireframe show me the 2 faces but I have no idea how to set them the texture.
Thanks for any help