Jump to content

Search the Community

Showing results for tags 'live2d'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. I want to display a live2d model using PixiJS V5, cubism 4.0 sdk. Specifically, I am planning to create a Live2DSprite that inherits Sprite and display it by rendering. However, it is not done at present. Probably you haven't successfully replaced the bindRenderTexture and bindRenderTarget of PixiJS V4 I am thinking. Is there a mechanism to change to bindRenderTexture and bindRenderTarget in PixiJS V5? [reference] I want to do the following. https://github.com/avgjs/pixi-live2d [progress] Reference video https://github.com/MrSlip777/MZ_talk_live2d_cubism4
  2. Hi there, Can anyone here point me in the direction of a Live2D tutorial or library that would work with Phaser? This seems like an interesting concept and I have not seen anyone try this yet to my knowledge. http://www.live2d.com/en/ https://avgjs.github.io/pixi-live2d-example/ Thanks in advance!
×
×
  • Create New...