Jump to content

Search the Community

Showing results for tags 'link'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 5 results

  1. Hello I'm beginner in BabylonJS I would link two cube with a "BABYLON.Mesh.CreateLines " but when moving a cube or two I would like the link remains attached to the cubes . Thx and have a good day !
  2. Hi, I've been working on this project since Jan 2013. Basically is a adventure side scrolling game ala Zelda 2 style. View Trailer http://www.youtube.com/watch?v=AfB-yhq5pqE Play Demo in browser http://elliotquest.com/demo The game is programmed in javascript using impactjs engine. some of the features include: • An expansive island to explore with over 16 unique bosses • Customize your character with an engaging Level Up System • Chain attacks to make enemies drop more items • Experiment with different magic attacks to defeat Elliot’s enemies • Solve puzzles to find hidden crystals and access secret areas • Hunt powerful monsters to find powerful weapons • 3 unique endings based on your decisions • Original Music by Michael Chait -- listen at https://soundcloud.com/michael-chait-music/sets/elliot-quest • Well-balanced gameplay that’s easy to pick up but difficult to master PS I plan to sell the game so if you like it consider voting on steam greenlight.
  3. I'm trying to create a button to link to an external website using Phaser and CocoonJS: function rate(){ if (navigator.userAgent.match( /iPad/i ) || navigator.userAgent.match( /iPhone/i ) || navigator.userAgent.match( /iPod/i )){ window.open("http://www.apple.com"); } else if (navigator.userAgent.match( /Android/i) ){ window.open("http://www.google.com"); }} It works fine in the browser, but when compiled with Cocoon nothing happens! Any help would be greatly appreciated!
  4. Hello, how is it going? I have trouble understanding how game states works in Phaser, I've searched the forum and I found a few posts about this, but I don't understand exactly how should I use it, I found it a bit confusing. ^^; I know the basics, but I don't know how to implement it. I mean, I have two files in HTML format, one is the menu and the other one the game itself. Should I write all the code in one document or just leave it like is right now? Thank you so much in advance. Regards, Daniel.
  5. When you link a mesh(child) to another mesh(parent) is there a way to get the child mesh's position? Because currently the position that is returned is just the initial position of the child mesh in relation to the parent mesh.
×
×
  • Create New...