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Showing results for tags 'link'.
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Hi, I've been working on this project since Jan 2013. Basically is a adventure side scrolling game ala Zelda 2 style. View Trailer http://www.youtube.com/watch?v=AfB-yhq5pqE Play Demo in browser http://elliotquest.com/demo The game is programmed in javascript using impactjs engine. some of the features include: • An expansive island to explore with over 16 unique bosses • Customize your character with an engaging Level Up System • Chain attacks to make enemies drop more items • Experiment with different magic attacks to defeat Elliot’s enemies • Solve puzzles to find hidden crystals and access secret areas • Hunt powerful monsters to find powerful weapons • 3 unique endings based on your decisions • Original Music by Michael Chait -- listen at https://soundcloud.com/michael-chait-music/sets/elliot-quest • Well-balanced gameplay that’s easy to pick up but difficult to master PS I plan to sell the game so if you like it consider voting on steam greenlight.
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I'm trying to create a button to link to an external website using Phaser and CocoonJS: function rate(){ if (navigator.userAgent.match( /iPad/i ) || navigator.userAgent.match( /iPhone/i ) || navigator.userAgent.match( /iPod/i )){ window.open("http://www.apple.com"); } else if (navigator.userAgent.match( /Android/i) ){ window.open("http://www.google.com"); }} It works fine in the browser, but when compiled with Cocoon nothing happens! Any help would be greatly appreciated!
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Hello, how is it going? I have trouble understanding how game states works in Phaser, I've searched the forum and I found a few posts about this, but I don't understand exactly how should I use it, I found it a bit confusing. ^^; I know the basics, but I don't know how to implement it. I mean, I have two files in HTML format, one is the menu and the other one the game itself. Should I write all the code in one document or just leave it like is right now? Thank you so much in advance. Regards, Daniel.
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When you link a mesh(child) to another mesh(parent) is there a way to get the child mesh's position? Because currently the position that is returned is just the initial position of the child mesh in relation to the parent mesh.