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  1. Hello guys, I'm investigating BabylonJS for our next project at the company, we have our current application built in Unity and exported to WebGL, it is working pretty well however BabylonJS seems a great alternative in terms of portability to other platforms specially mobiles. We relay a lot on line renderers into the application as we crate many items on the fly, but I see the line function in BabylonJS doesn't support width. Someone has a workaround to have lines wider on scenes? I've tried tubes but they don't look very well compared to a line drawn on the fly as I have a function that smoothes the lines using interpolation. Thanks in advance
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