How can i put limits for rotation angle of two objects which connected by "Constraint"?
I'm using:
game.physics.p2.createRevoluteConstraint(object_A, [0, -20], object_B, [0, 20], maxForce);
these object can make rotation 360 degrees - it's not suitable!
We should put rotation angle from 0 to 90 degrees.
How can we make it?