I'm trying to find out how I can achieve lighting in Phaser. I've looked into the Illuminated.js framework for Phaser, but it's a bit to limited for what I'm trying to do, like colored lighting. Then I found filters, but I didn't know how to achieve lighting using them. Is it possible to use GLSL shaders to get things like colored lighting with lengths and intensities? Could I dynamically create these shaders as I spawn objects through out the world? And, as the game world moves, do the filters move with them, or could I possibly attach filters to sprites? I know there are a lot of questions, but thanks for your help?