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Showing results for tags 'left'.
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Hey guys I'm making a platformer and I've managed to get my character running and jumping at the same time... to one side only - the right! I have NO ideia why running and jumping to the left is proving impossible but I'm hoping you can help me out. runKey = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); // The running key, in the create method // Fast forward to my update method (...) // Horizontal movement player.body.velocity.x = 0; // Resets our character's horizontal movement. if (cursors.left.isDown) // If the 'left' key on our keyboard is pressed ... { player.scale.x = -1; // ... we horizontally flip our character to face the left ... player.body.velocity.x = -200; // ... we move him to the left ... player.animations.play('walk'); // ... play the 'walk' animation ... player_walk.play('', 0, 1, false, false); // ... and finally play the 'player_walk' sound effect. if (runKey.isDown) // If the 'run' key on our keyboard is being pressed while we are walking to the left... { player.body.velocity.x = -350; // ... we allow our character run to the left. } } else if (cursors.right.isDown) // If the 'right' key on our keyboard is pressed ... { player.scale.x = 1; // ... we horizontally flip our character to face the right ... player.body.velocity.x = 200; // ... we move our character to the right ... player.animations.play('walk'); // ... play the 'walk' animation ... player_walk.play('', 0, 1, false, false); // ... and finally play the 'player_walk' sound effect. if (runKey.isDown) // If the 'run' key on our keyboard is being pressed while we are walking to the right... { player.body.velocity.x = 350; // ... we allow our character run to the right. } } else // If no key on our keyboard is pressed ... { player.animations.play('idle'); // ... play the 'idle' animation ... } // Vertical movement if (cursors.up.isDown && (player.body.blocked.down || player.body.touching.down)) // If the 'up' key on our keyboard is pressed and our character is touching a surface ... { if (runKey.isDown && player.body.velocity.x < 0) { player.body.velocity.x = -350; player.body.velocity.y = -700; player_jump.play('', 0, 1, false, false); jumpCounter = 1; } else if (runKey.isDown && player.body.velocity.x > 0) { player.body.velocity.x = 350; player.body.velocity.y = -700; player_jump.play('', 0, 1, false, false); jumpCounter = 1; } player.body.velocity.y = -700; player_jump.play('', 0, 1, false, false); jumpCounter = 1; } else if (player.body.velocity.y < 0) { if (runKey.isDown && player.body.velocity.x < 0) { player.body.velocity.x = -350; player.animations.play('jump'); player_walk.pause(); } else if (runKey.isDown && player.body.velocity.x > 0) { player.body.velocity.x = 350; player.animations.play('jump'); player_walk.pause(); } player.animations.play('jump'); player_walk.pause(); } else if (player.body.velocity.y >= 0 && !(player.body.blocked.down || player.body.touching.down)) { if (runKey.isDown && player.body.velocity.x < 0) { player.body.velocity.x = -350; player.animations.play('fall'); player_walk.pause(); } else if (runKey.isDown && player.body.velocity.x > 0) { player.body.velocity.x = 350; player.animations.play('fall'); player_walk.pause(); } player.animations.play('fall'); player_walk.pause(); } else { jumpCounter = 0; } I really don't understand what's wrong Thanks in advance!
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Hello everyone, I'm fairly new to Phaser, and I'm just starting to figure things out. I made a simple prototype that uses "game.input.keyboard.createCursorKeys()" to listen and process the keyboard's cursor keys. Basically I have a sprite that moves up, down, left and right depending on input. Now I'm trying to achieve the same using touch events: when I swipe left, the sprite moves left; when I swipe up, the sprite moves up, etc.... but with no success. I've managed to detect swipe using a solution that user @imshag posted in this topic: http://www.html5gamedevs.com/topic/3862-swipe-to-jump/?hl=%2Bswipe+%2Bphaser#entry24473 It detects swipe, but doesn´t give me info on the direction of it. I could really use your help... How can I detect the direction of a swipe, and limit it to "up", "down", "left" and "right? Thanks in advance!