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Showing results for tags 'ldjam'.
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Hi everyone! Let me show you my LudumDare entry: I hope I'm not the only one using BABYLON.js (I did not found others yet) https://ldjam.com/events/ludum-dare/38/three-of-you You can find the assets I created in Blender Here on sketchfab: https://sketchfab.com/models/32ce606507de4ee984be9ab8c83397fb
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Hi guys, This weekend I joined ludum dare again and I managed to build a game using babylonJS. The theme that was chosen was "one room". This is the game I created: http://jppresents.net/static/ld37/ You play with the mouse, holding down the mouse button fires the laser. Not much more to say.. obviously you don't want them to reach the bed. Pressing "s" toggles sound on and off. And here is a short timelapse of the creation within about 13 hours. (This includes creating everything from code to assets, except for the custom loading screen.) Thank you guys for the cool engine and the awesome playground examples. Special thanks to everyone from http://www.html5gamedevs.com/topic/21992-creating-a-scanning-laser-effect/
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Hi everyone, this is my first entry on this forum. Im getting a lot of help from threads around here so i thought i will share effects of my adventure with html5. I have created "Ancient Maze of Epla" as part od ludumdare 36 comp it took me 36h. I have used phaser connected with nodejs and grunt browserify. You can check source code here if you find that im doing something horrible wrong i would appreciate feedback. Im working on cleaning up that code so i can use it as base for games prototypes. Ancient Maze of Epla is short puzzle game with sokoban like mechanic with difference that everything moves when you give one of commands (up/down/left/right). You can check it either on Kongregate or Gamejolt. And if also took part in ludumdare and wish to comment here is link to ludumdare 36 entry. Also i have upgraded Kongregate version with their api implementation and added lead boards for number of steps required to finish each level to give it some replay ability. I would appreciate any feedback as this is only my second webgl game in phaser (earlier was only ludumdare warmup) and i want to make more projects with that game engine.
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Hi every one, I submitted a game with a friend for the ludum dare 36 with the theme: Ancient Technology. This game was created in 72 hours. We had 1 developer, 1 art designer and 1 for the audio part. We created "Robot Forest" which is an action plateformer where you incarnate a young female ranger who needs to find a new generator to save her village. The story: The energy shield is running out and someone needs to go to the Robot Forest to find a new generator. Techsa, the bot hunter and her petbot LD36 are the chosen one to save the village. You can find the game here: http://eguillot.fr/ludum-dare/ld36/ And the ludum dare page of the game here: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=112214
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Hi, I submitted a game for Ludum Dare #36 (compo, aka 48h solo category). The theme gave me an idea I really liked but it was way too big for a game jam, so I decided to go for a proof on concept of sorts instead of a "complete" game. I'm thinking on continuing the development, so I'm really interested in feedback! You can view the LD entry and play the game at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=547 The game was implemented with JavaScript and Phaser.
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Hey guys! We've made a game in 72 hours for Ludum Dare using pixi.js, we're very happy with the ending result! Playable link: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51983 Source code: https://github.com/endel/LD32 I'm also very happy with the JavaScript / pixi.js community. They evolved so fast in the last year that allowed us to develop the game very quickly. Here is some libraries that we've used: - PIXI.draggable, from Sebastian Nette - PixiParticles, from CloudKitStudio - Howler / AudioSprite - GreenSock-JS - EventEmitter Project setup: https://github.com/endel/generator-modern-frontend