Hi, developers! I have one problem with using postprocesses on cameras with layer masks.
My scene contain two cameras with different layer masks, i push them all in active cameras to blend them. For this moment all is good and i have this picture (https://yadi.sk/i/rlKH9yIpuUeWM).
Planet are attached to layer with ortho camera, background are attached to the free camera.
When i use VolumetricLightScatteringPostProcess (or LensRenderingPipeline) on the ortho camera i get black background (https://yadi.sk/i/tTG9UbaMuUeww), seems like cameras are not blending.
Can you told me its a bug, or i doing something wrong?