Hello,
I am designing a game and I am currently thinking of how to convey emotions, meaning, goals, intent and purpose.
I find text to be the easy and lazy choice when it comes to make the user understand something.
Is it possible to tell a compelling story, convey the emotions of the protagonist as well as of the other NPCs without the use of any in-game text? If so, what are some good examples and some bad ones in your opinion?