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Showing results for tags 'kinde fire'.
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Hi there! Today I tried running the game I currently develop using Pixi on a Amazon Kindle Fire HD device (7" first generation). It didn't work at all (but it worked when I still used v2) and so I checked the v3 examples online and found that none of these work. All that is shown is the background color of the canvas (see attached screenshot). I tried running the examples in both the Silk browser that comes with Fire OS as well as with a sideloaded Firefox Aurora and both browsers show a similar behaviour. When I remote-debug the examples in Firefox, the only error I get is: Error: WebGL: Exceeded 2 live WebGL contexts for this principal, losing the least recently used one. pixi.js:11246:13 The examples here don't work at all for me on the device: http://pixijs.github.io/examples/ I also tried running examples for older versions of pixi and these seem to work just fine, both in Silk and Firefox: http://www.goodboydigital.com/pixijs/examples/15/indexAll.html http://www.goodboydigital.com/pixi-js-v2-fastest-2d-webgl-renderer/ Has support for older Kindle Fire HD devices been dropped or is this a bug? I didn't find a list of supported devices or platforms/browsers for pixi. Is there such a thing? Has anyone tested Pixi v3 on a newer Kindle Fire HD device? Does it work there? Thanks! EDIT: When I use the CanvasRenderer in my game directly and not PIXI.autoDetectRenderer(), then it works in both browsers on Kindle Fire HD.