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Showing results for tags 'jumpnrun'.
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Hi guys, some days ago, I started with my first game ever and I decided to use js, phaser and tiled. The goal of this project is a jump'n'run game with different levels. There's a timer counting backwards, when the time reaches 0 it's over. But there are collectables which give you more time. During the last few days I learned a lot about tiles, sprites, canvas etc. and now I have finally setup a working phaser project with tilemap, timer, player and different states. The source is on github and a demo is available here. I have three problems with my game: 1. When the player stands on the cupboard, he's shaking. I have no idea why. 2. In firefox I get the following error: TypeError: PIXI.BaseTextureCache[a].destroy is not a function. 3. In chrome on mac I get constant 60fps, on windows about 30 and on mobile devices about 5. How can I fix these errors? Do you have any hints for me? And if you have some general advices for me that'd be awesome as I have no experience in online game development. Cheers
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Hello, i am working on this little retro 2d platformer, especially to study and improve my pixel art abilities. I use the c64 color palette & 8x8 tiles to achieve a retro look. You can already test/play some levels at itch.io -> http://chupup-games.itch.io/jump-boy
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- platformer
- 2d
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