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angular Hiring Angular/HTML Developer for Gurgaon
Swati posted a topic in Jobs (Hiring and Freelance)
Have 2 - 10+ years of software development experience, including front-end development experience with HTML5, Angular, Javascript and CSS • Break down user and technical stories into tasks and work on them • Maintain our existing Flex codebase and help build out a new HTML5 codebase. • Write unit tests and code comments • Write technical documentation for use by other developers, testers and support • Participate in code reviews and refactoring • Participate in Level 3 support of production environments • Attend daily scrum meetings • Collaborate with team members overseas and on location Desired Skills and Qualifications: • Strong proficiency with HTML5 stack, including CSS3/JavaScript and at least one library or framework (e.g. AngularJS, jQuery, etc.) – both preferred. • Good knowledge of Adobe Flex and Actionscript is a plus • Familiarity with Agile practices • Working knowledge of code versioning tools, such as Git • Fantastic communication skills Github account with c revert to [email protected] -
Hello, I've tried every location and jquery syntax for hours, and I still get an error: Uncaught TypeError: Cannot read property 'addEventListener' of null at main2.js:47. It's simply not finding the ID of the variable I've set. Any help is appriciated. It's 3am, so I'm sure I'll feel stupid in the morning. http://qedsoft.com/DEMOS2017/mobile_app/index2.html Thanks, DB
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Hi friends, how to add the warp effect in my world. i need warp effect without using the shader like this; http://www.babylonjs-playground.com/#1WBBW0#1 how to get warp effect using the jquery-warpdrive in my world ref: https://www.jqueryscript.net/animation/Warp-Drive-Starfield-Effect-jQuery.html can you have any idea about this?????????....... Thanks
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Hey, guys. I'm a web developer intern at an important company. To enter they asked me to make a game prototype on html5. I thought it was weird because I was from a small town and I was like the "prodigious child" at college. I thought I was the first one on making a video game on html. I thought i was the best until I was proven wrong. Well, I've been learning, making a lot of games of my own on this platform. Lately I've been working on this beat 'em up, and all my co-workers say this is awesome. But lately I've been wondering if HTML5-based games were actually video games (existencial question to me). Anyways, here's a screenshot of my game so far.
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Hello everyone, my name is Sascha and I'm developing websites and games. Here on this thread I want to offer you some of my games. (step by step), if you are interested in one game, please contact me on [email protected]. All is possible, just to buy a single-use license, a single-use license with you're brand, a exclusive license (if not sold in another way until the request comes in), to buy the source code or graphic templates. Just contact me, I'm openminded for a lot of ways. The games offered in this thread are build with javascript and the frameworks jQuery and phaser.io. Pathfinder (1920x1080 | scaleable and fullscreen possible): http://www.meplayitonline.com/games/pathfinder/index.html
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Hi, I'm trying to make a version of the Guess Who guessing game. I'm struggling with how to write the code so that the computer and human take alternate turns. Is there anyone that would be prepared to have a look at my code and help me. Im a student and only been coding a few years. This is my first post so apologies for any etiquette mistakes in the context of the forum.
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Hi everyone, i was trying to pause a scene when the browser window is not active(eg. user switches tab, ctrl/cmd+tab, another window is currently focus,etc). To pause the scene, i need the background music and all animations to be paused, below playground example shows my approach: http://babylonjs-playground.com/#1MZCTQ I got two results: 1. when I click on another window(for example a notepad) that overlapped the browser, the notepad is now focus and the browser is blur, hence both sound and animation are paused, this is expected; 2. when I ctrl/cmd+tab or manually click on another tab to switch tab, only sound is paused but the animation continues playing. looks like $(window).blur(function() {...}); is triggered, but only bgm.pause() work, anim.pause() doesn't work. $(window).focus(function() { anim.restart(); bgm.play(); }); $(window).blur(function() { anim.pause(); bgm.pause(); }); any help will be appreciated, thank you!
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Hello. I'm excited to share my first HTML5 game - Trade Wars: http://tradewars.io It's a space mining and trading game built for Tablets (mainly), though you can play on the Desktop and on some phones (barely). It was made primarily using jQuery, featherlight (for lightbox menus), and Move.js. On the backend it's powered by Ruby on Rails 5 using the new Action Cable framework for some more interactive click responses w/o having to do full roundtrips to the server via xhr. The Premise Tap to mine one of three space resources randomly: Carbonite, Platinum or Ultimatium. Each resource has a different rarity level. Once you've maxed out your first ship's cargo capacity, you can upgrade your ship using the Navigator -> Upgrade Ship menu option. This gives you a mining multiplier boost and more cargo storage. Then you can create a Trade Outpost. This will transfer your ships' cargo to the outpost, where it can be bought and sold by other players (and AI bots). You can only mine on a planet so long before Space Pirates come along and threaten your space booty. There's a Leaderboard in the Navigator to see how you stack up against other players. I like the idea of how Hearthstone resets its rankings at the end of each month, so that's the plan for Trade Wars. On the 1st of every month, stats will be reset, ships are set back to starting levels, trade outposts demolished, and players start from scratch. Eventually I want to have the option of the player viewing ads for bonuses, or offer a PRO membership option to bypass ads entirely and receive some bonuses. What do you guys think? As I mentioned, it's my first HTML5 game, so please be gentle, but I'd appreciate your feedback.
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I am tying to use a jquery slider to plot a line on a canvas when I click a button. I dont know how and where to make the value from the slider a variable that changes with the slider, it just stays with the initial slider value. $(function() { $( "#slider" ).slider({ value:100, min: 0, max: 500, step: 50, slide: function( event, ui ) { $( "#amount" ).val( "$" + ui.value ); } }); $( "#amount" ).val( "$" + $( "#slider" ).slider( "value" ) ); a=$( "#slider" ).slider( "value" ); }); </script> </head> <body> <script> function myFunction() { var c=document.getElementById("www.grabbitmedia.com"); var ctx=c.getContext("2d"); ctx.moveTo(a,50); ctx.lineTo(b,0); ctx.stroke(); } URL: http://able2know.org/topic/217704-1
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Hello, I get caught up in the most rediculous problems - which should be simple. I have a GUI element (widget) on a webGL canvas using bGUI, and need to click on the widget (object) and pass that event to the jQuery 'click' event. I've tried and studied every method, but I'm obviously mising something. @Nabroski provided the following code which works fine in my scripts now, but I need to avoid appending (creating) a new button to pass the click event to the jQuery event handler. How might I use any object in the following playground scene to pass the 'click' event or a 'pick' event to pass this to the jQuery event handler if an object in the scene below is clicked, and no button is created to "choose file"? http://www.babylonjs-playground.com/#VNVOU#12 I feel really stupid on this one. So I've tried countless solutions, but nothing but errors on var files = evt.target.files; as I can't manage to pass a 'click' event from my GUI. Not even using: alert(event.currentTarget === this); Thanks, DB
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Hello, its my first time posting, nice to meet you all. I was wondering if its worth learning some jquery for game development. I have been learning programming for the last months, - Im still a novice - , and based on the little I know about jquery so far, I dont know what I could do with it besides using the extend, etc methods to create, extend, etc objects. Am I missing something ? If you use it to code your games, what do you use Jquery for ? Thanks you very much .
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Hey Guys, I'm a freelance developer since 2005. I'm developed about 100 slotmachines and other gambling stuff, build some casual games and working as webdeveloper on serveral projects like cashboard.de (winner of the SevenVentures Pitch Day 2014). At the last weeks I worked a lot with phaser and build some HTML5-Slots with it. Now I'm searching for some new experiences. If you need a programmer for your website or a game, feel free to contact me. MySkills: HTML5, CSS, JS, jQuery, Bootstrap, Phaser PHP, MySQL, Symfony2, Doctrine, Twig, RedbeanPHP Flash, ActionScript 2/3 Some Demos: Arthur - Be A King HTML5 | Phaser | Slotmachine Lost City Treasures HTML5 | Phaser | Slotmachine West Wind Pirates Flash ActionScript3 | 50:50 BubbleCrusher Flash ActionScript2 | Match-3 Find the Mistakes | HTML5 | Phaser | Find Differences IdleTower | HTML5 | no game framework just jQuery + jStorage | Idle-Game BloxxClicker | Flash ActionScript3 | Idle-Game
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Hello guys, This is my first HTML5 game, it is a classic arcade basketball game. The goal is to score as many points as possible within the 35 second shot clock. Click and hold on the basketball until the power meter is filled green and then release to shoot the ball. Feedback for timing is shown in the top right corner. Everything was done with HTML5, JavaScript, jQuery, and CSS Please feel free to leave any feedback (positive and negative welcome) or advice for improvement! http://brycekrah.github.io/Three-Point-Shootout/
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Hi How can I change the code that when the counter get to 30 seconds he will stop and start the count again..? This is the script: (function($){ // Number of seconds in every time division var days = 24*60*60, hours = 60*60, minutes = 60; // Creating the plugin $.fn.countup = function(prop){ var options = $.extend({ callback : function(){}, start : new Date() },prop); var passed = 0, d, h, m, s, positions; // Initialize the plugin init(this, options); positions = this.find('.position'); (function tick(){ passed = Math.floor((new Date() - options.start) / 1000); // Number of days passed d = Math.floor(passed / days); updateDuo(0, 1, d); passed -= d*days; // Number of hours left h = Math.floor(passed / hours); updateDuo(2, 3, h); passed -= h*hours; // Number of minutes left m = Math.floor(passed / minutes); updateDuo(4, 5, m); passed -= m*minutes; // Number of seconds left s = passed; updateDuo(6, 7, s); // Calling an optional user supplied callback options.callback(d, h, m, s); // Scheduling another call of this function in 1s setTimeout(tick, 1000); })(); // This function updates two digit positions at once function updateDuo(minor,major,value){ switchDigit(positions.eq(minor),Math.floor(value/10)%10); switchDigit(positions.eq(major),value%10); } return this; }; function init(elem, options){ elem.addClass('countdownHolder'); // Creating the markup inside the container $.each(['Days','Hours','Minutes','Seconds'],function(i){ $('<span class="count'+this+'">').html( '<span class="position">\ <span class="digit static">0</span>\ </span>\ <span class="position">\ <span class="digit static">0</span>\ </span>' ).appendTo(elem); if(this!="Seconds"){ elem.append('<span class="countDiv countDiv'+i+'"></span>'); } }); } // Creates an animated transition between the two numbers function switchDigit(position,number){ var digit = position.find('.digit') if(digit.is(':animated')){ return false; } if(position.data('digit') == number){ // We are already showing this number return false; } position.data('digit', number); var replacement = $('<span>',{ 'class':'digit', css:{ top:'-2.1em', opacity:0 }, html:number }); // The .static class is added when the animation // completes. This makes it run smoother. digit .before(replacement) .removeClass('static') .animate({top:'2.5em',opacity:0},'fast',function(){ digit.remove(); }) replacement .delay(100) .animate({top:0,opacity:1},'fast',function(){ replacement.addClass('static'); }); } })(jQuery);
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Some days ago I've started developing an animated odometer written in HTML and javascript, which I intend to use on a rpg game that I am developing. Right now, I am facing a problem regarding the animation. The description of the problem as well as the source code can be found here: http://stackoverflow.com/questions/35615811/odometer-animation-using-pixi-js
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Hi, I am a newbie into this gaming world. I managed to make my very first game which is a snake game : http://mahesh.hostingsiteforfree.com/snakey/snakey.html. I am good with javascript, jquery, canvas. It works fine but the graphics are very low. I think the reason is clear because I used canvas to make it. I want to make a game with good graphics. But, I don't know which library to use. I would locve to hear some suggestions. Also, please give a rating on my game out of ten. Tell me whether it can be selled.
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I am currently working a a dialogue system, using DOM and Jquery to have a bit more flexibility. In short, I have an issue where I need to click two times my "close" button for the dialogue to disappear (the first one reloads the pause screen). Not sure if the problem comes from the way Phaser handles pause, an issue with Jquery, or just the way I wrote my code. A simplified version of the code would look like this: Darkness.GameState = { create: function() { ... }, update: function() { ... }, interactNpc: function(player, npc) { if (this.isActionPressed && BasicGame.gamePaused == false) { BasicGame.gamePaused = true; var game = this.game; game.paused = true; $('#dialogues').one('click', '#close-dialogue', function() { BasicGame.gamePaused = false; game.paused = false; }); } }, }; The this.isActionPressed bit is set to true or false in the update function. InteractNpc is triggered when the player overlaps a npc and presses the action key. I wonder if my var game = this.game; is not the culprit, but I don't know how to access the game object from inside the click function in another way...
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Hi, I build a Mind Game with jQuery and CSS3 - heavily using of CSS3 features like animations and transitions and styling-stuff, so no pictures included (except for the background) I don't know why animations have a better performance than transitions (testet on my tablet). I tried to put into an app with Intel XDK but it's very slow, that disappoints me.... Now i would like to see it published somewhere, has someone suggestions? So feel free to comment! Here the Link Magic Swap
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Hello guys I have started learning Phaser.js javascript library and need help/contributions to my game that I have started to make few days back. A sort of Super Mario type of game. I am struggling to design such games alone so I need help from you guys. What I want from you guys is... 1) Suggestions on what type of assets I should use in different phases of the game. 2) Generate your code to extend the functionalities of the game. 3) Also ideas on how to improve performance issues as my game is lagging quite a bit. In short I want a group of programmers working as team on this project. Of course if you have time, then contribute, otherwise its also ok You can view my project on github here.... https://github.com/rfzahid/BattleArena
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London's Candidates ONLY! Compatitive salary. (submit your resume with your current and desire salary range) High 5 Games is looking for an accomplished, experienced, and creative senior level HTML5 Game Developer to join our team in London, UK. RESPONSIBILITIES: You will be our HTML5/CSS/JS ninja with your key responsibility being to lead our HTML5 development, both for new games specifically designed for HTML5, as well as converting our existing games into HTML5. You will make key determinations as to how to balance our heavy art assets with the limitations of the technology, and will own anything front end related, affording you the capability to impact all aspects of your projects. Development is a passion, not just a job. You like to try out new things and are willing to pass your knowledge to others. You have a wide knowledge of front-end development and in-depth experience in web development, and have the ability to lead a team. REQUIREMENTS: HTML5 (Canvas) JavaScript developer (ES5 native) with Phaser experience to build/convert high quality slot games from Flash to HTML5 for mobile/tablet. Ability to write OO code, organize that code efficiently and document it.Knowledge of CSS through Canvas, animation, jQuery and other JS frameworks.Knowledge of usability, user experience (UX) design, modern web standards and SEO best practicesSolid experience in cross-browser development and testing, including mobile, while maintaining a consistent experienceAbility to not only take initiatives and work independently but also communicate and be collaborativeAgile approach to problem solving and passion for technical challenges PREFERENCES: Experience with Build tools (grunt), Browserify, Jira, TDD, NodeExperience with CSS preprocessors such as SASS, LESS, etcUnity 3D knowledgePhotoshop skillsServer side scripting language experience (PHP) TO APPLY AND QUALIFY: Submit your resume with link to github with examples of JavaScript projects for us to review. Direct contact: Marina Chechelnitskiy, Manager of Talent Acquisiton at H5G Email: [email protected]
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I've created a Board game using only HTML5/CSS3 and Javascript (some JQuery). It's in playable stage but definitely not optimized for different browsers or mobile. So i would like to collaborate with developers(you) and finish this game and release it. here's the game. Check it out: http://d3vas3m.github.io/KingNash If you have any interest to be part of this project. Please mail me and we'll discuss. Here's my mail: [email protected]
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I have a game with structure like this. (Some lines of code were deleted. Also all file are required by Browserify) Game needs boot.js and play.js game.js: w = window.innerWidth * window.devicePixelRatio,h = window.innerHeight * window.devicePixelRatio;window.game = new Phaser.Game((h > w) ? h : w, (h > w) ? w : h, Phaser.CANVAS, 'Phaser', {render:render});game.state.add('Boot', require('./states/boot.js'));game.state.add('Play', require('./states/play.js')); boot.js starts play.js In boot.js: module.exports = { preload: function() { //... }, create: function() { game.physics.startSystem(Phaser.Physics.ARCADE); game.world.setBounds(0, 0, 6000, 6000); this.game.state.start("Play"); } };play.js requires interfacePanels.js In play.js: chat = require('./../chat.js');interfacePanels = require('./../interfacePanels.js');module.exports = { create: function() { interfacePanels.init(); }, update: function() { //.... }};There is a method that shows profile of a player in interfacePanels.js (also this file requires profile.js) And here is the problem file profile.js: module.exports = { initialized: false, START_X: '', START_Y: '', create: function() { //... some code }, update: function() { console.log('profile') },};And so, update function doesn't work at all I wonder but if I add update function in play.js file there will be a lot if console.log commands Please, I need help) I need this to move elements to starts points and check whether overLap happens or not Thank you in advance!!!
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HTML5 Mobile Website Developer Required
WeAreDigital15 posted a topic in Jobs (Hiring and Freelance)
WeAreDigital have a great opportunity for a talented HTML5 developer who is passionate about creating beautiful, playful interactive content. We are currently seeking a highly experienced HTML5 Developer to develop a mobile site for a high profile global fashion client. Responsibilities include:• Build interactive and compelling web experiences using Javascript, CSS3 and HTML5• Create swish page effects and transitions • Write clean, readable, reusable code• Be involved in project from brainstorm to delivery Job Requirements• Computer science degree or equivalent experience• Experience in developing highly interactive web applications that work across desktop and mobile browsers• Expert knowledge of HTML5, Javascript & CSS3 • Ability to program and design interactive animations. Great eye for motion, design, typography• Experience coding for mobile web using responsive web technologies• Extensive design and mobile website development experience• Strong debugging and optimization abilities • Strong English written and verbal communication skills -
Hello!!! I have a code, just a button created via Phaser: //---------------------------------Boot module.exports = { init: function() { closeButton = game.add.button(w/1.47, h/1.272, 'close', this.closeProfile, this); closeButton.fixedToCamera = true; closeButton.inputEnabled = true; }, closeProfile: function() { alert('asd') close.key = 'img/profile/closePress.png'; } }; Module.exports - this is Browserify in the main file there is another code: //---------------------------------Main window.game = new Phaser.Game((h > w) ? h : w, (h > w) ? w : h, Phaser.CANVAS, 'game', {render:render}); var ship; var cursors; var sun1; var rc; var space; var profile; var closeButton, holdLeft, holdRight, avaProfile; game.state.add('Boot', require('./states/boot.js')); game.state.add('Play', require('./states/play.js')); game.state.start('Boot'); And button doesn't call a function at all I really can't get it! I will appreciate your help Thanks in advacne!
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Hello! I have a code: w = window.innerWidth * window.devicePixelRatio, h = window.innerHeight * window.devicePixelRatio; holdLeft = game.add.button(w/2.892, h/1.3092, 'holdLeft', this.holdLeft, this); And I have problems setting coordinates to this sprite, for example, I don't know exactly where this one should be and I need to think out some coordinates but then I always need to change it again and again Maybe there is some another easier way to do it? Thank you in advance! I will really appreciate!