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Showing results for tags 'jigsawpuzzle'.
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Link: JigsawPuzzles.io - multiplayer cooperative jigsaw puzzles There are always a few ongoing public games on the homepage. Anyone can join these. If you want a more controlled experienced, signing in allows the creation of private games. You can invite friends into your private games. Tech stuff: The game is made in a hybrid of canvas and Pixi v4. The multiplayer is node.js + websockets via nengi.js. The game is only online multiplayer, even when playing alone. I'm primarily a network programmer and the whole project began as strange experiment of programming a casual puzzle game as if it were a shooter (movement prediction, lag compensation, reconciliation). I usually work on shooters. The hope was that the controls would come out feeling like the game was single player up to 500 ms of latency and 5% packet loss. The project has changed a little since then (the servers are no longer 30 tick) but the essence remains. It uses 2K and 4K images depending on the puzzle size, which is kinda fun because of how much it is possible to zoom in/out. The big puzzles are primarily aimed at desktop users, but are decent on touch tablets. Mobile isn't supported yet... but it does kinda work on some phones just by chance. We've got a few crazy modes that we're considering in the future. For now the only mode is a cooperative recreation of the table top experience. Thank you for checking out the game Here's a 1148 piece puzzle: Here's a smaller puzzle: What the catalog/setup page looks like (gotta sign in first, so that progress we can save): Social accounts for the game: https://www.facebook.com/JigsawPuzzles.io/ https://www.instagram.com/jigsawpuzzles.io/ https://twitter.com/JigsawPuzzlesIO https://www.reddit.com/r/jigsawpuzzlesio/ https://discordapp.com/invite/axT9bRw
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- pixi.js
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