Good morning!
I've a related sounds question.
I would like to manage all my sounds in just one Phaser sound object, when i want to start playing one or more sounds, it all works properly but, when I have to check if one specific sound is playing, or if I want to pause/stop one specific sound I don't get how to do that.
Example:
let sounds: Phaser.Sound = null;
sounds = game.sound.play(sound1, 1, true);
sounds = game.sound.play(sound2, 1, false);
sounds = game.sound.play(sound3, 1, true);
sounds = game.sound.play(sound4, 1, false);
Now how I can check if sound2 is playing or pause/stop just sound4?