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I've spent the last week or so putting together a fairly comprehensive plug-in for Phaser in the form of an isometric (axonometric and dimetric to be precise) renderer for Phaser. Not wanting to stop there, I decided to go the whole hog and port over Phaser.Physics.Arcade to the new renderer by adding in an extra dimension. You can get the plug-in here: http://rotates.org/phaser/iso/ - the page also contains a working example so feel free to view the source to get a feel for how it works. I'll be creating several more examples in the coming days and weeks, as well as improving the plug-in, fixing bugs and so on. As of yet, I am undecided as to whether to embark on trying to create an isometric equivalent to TileMap (with Tiled importer) but if there's enough interest I may see what I can do. Enjoy, and I'm looking forward to seeing what you do with it!
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So, just released, my new game Exit Isol8. It's an iso puzzler with a retro theme. Player here Game design & code by me, art by 0Hayes
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I'm just working on a quick test with @lewster32's Iso Plugin. The issue I'm having is with jumping off a cube - if you look at this example: http://rotates.org/phaser/iso/examples/character.htm It's possible to do multiple jumps I've tried to disallow jumping unless body.touching.down == true, but isn't working (it never gets set true) I'm guessing this is something to do with the arcade physics that's used, and the way I'm trying to use it, but I'm not clear how best to proceed. Any ideas?
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I'm developing an iso game using this plugin http://rotates.org/phaser/iso/ Right now I have a map of 40x40 tiles and each tile has 75x44 px. Create two layers one for the floor and one for character collisions and depth sort. I'm using a spritesheet to create map constructed on Tiled Map Editor. Add to floor group this.floorGroup.cacheAsBitmap = true; to see if performane improve without success With this setup my game is running at 10 FPS, want to know how to implement a script to recycle and hide objects (tiles) that are not in the screen because I think that his is the problem. Or probably need a way to reuse repeated sprites or something like that. In this post http://www.html5gamedevs.com/topic/9729-isometric-plugin-performance-tips/ lewster32 mention a post where this is demonstrated but link is broken Thanks for your help Diego
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Hi! This is my first cross-platform project created with Gamemaker Studio. Inspired by Joyride Jetpack Fishy Rush is an extremely addictive and challenging adventure in the underwater world! Collect coins, catch power ups, complete quests and buy upgrades. Enjoy! Features - Endless gameplay with auto-generated quests - Fantastic 3D graphics and sound effects - A lot of upgrades, power-ups and achievements - Multi-language support: English, German, Russian and Turkish Controls Tap to swim up. Release to swim down. Play game (HTML5) - http://fishyrush.com/demo Improved version of Fishy Rush available for mobile markets: