Hello is anyone else experiencing this error on iOS 13:
WebGL: INVALID_VALUE: uniform1iv: invalid texture unit
Here's the full message:
[Warning] Turning drawing buffer preservation for the WebGL canvas being captured (0.0.js, line 6472)
[Error] WebGL: INVALID_VALUE: uniform1iv: invalid texture unit
uniform1iv
anonymous (Anonymous Script 1 (line 7))
syncUniforms (0.0.js:9832)
syncUniformGroup (0.0.js:9818)
anonymous (Anonymous Script 2 (line 22))
syncUniforms (0.0.js:9832)
syncUniformGroup (0.0.js:9818)
bind (0.0.js:9791)
_render (5.5.js:5905)
render (0.0.js:14434)
render (0.0.js:14439)
render (0.0.js:14439)
render (0.0.js:14439)
renderAdvanced (0.0.js:14492)
render (0.0.js:14430)
render (0.0.js:14439)
render (0.0.js:11619)
render (5.5.js:748)
emit (0.0.js:17454)
update (0.0.js:17993)
(anonymous function) (0.0.js:17692)