Hello,
What am I missing in scaling an object over time? I feel dumb even asking... The code attempt is below:
setInterval(function() {
for (i = 1; i < 35; i++){
var size = sphere.getBoundingInfo().boundingBox.extendSize;
//cylinder1.scaling.multiply(new BABYLON.Vector3(2, 2, 2)); }
cylinder1.scaling.x = (size + 1)
cylinder1.scaling.y = (size + 1)
cylinder1.scaling.z = (size + 1)
console.log(i);
}
}, 1000);
Thanks,
DB