Is there any way to just trigger the action for an Intersect Mesh event regardless of which mesh collided with my object? bouncy_ball.actionManager.registerAction(new BABYLON.ExecuteCodeAction( { trigger: BABYLON.ActionManager.OnIntersectionEnterTrigger, parameter: cube_bottom }, function () { onCollision(bouncy_ball, cube_bottom);})); bouncy_ball.actionManager.registerAction(new BABYLON.ExecuteCodeAction( { trigger: BABYLON.ActionManager.OnIntersectionExitTrigger, parameter: cube_bottom }, function () { bouncy_ball.hasCollision = false; }));I want to trigger the function "onCollision" every time my ball has a collision with anything at all. Inside "onCollision" I want to check if the object was below the ball, so I also need to know the object the ball collided with for the function call. Is there a way to set the trigger-parameter to "any" and can I still find out which it was then?