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Found 15 results

  1. Sorry, I have been trying to export a prototype on the instant game export and it's throwing this error, appreciate any help in the right direction : Upload error: {"message":"An unknown error occurred","type":"OAuthException","code":1,"error_subcode":1540097,"is_transient":false,"error_user_title":"Bundle Config is Missing","error_user_msg":"You must include a bundle config in your upload. To create a bundle config, please refer to: https://developers.facebook.com/docs/games/instant-games/sdk/bundle-config."
  2. I have an HTML5 Code i want to know what need to change to submit the game ?
  3. Hey Guys I need Your Halp How I Can Add Button To Share Result My App Quiz by html5 ! Thank you ❤️
  4. hi guys I have a Construct 2 Project i want to transfer it to phaser 3 any idea ! hope someone can help asap thank you so much
  5. Please Guys I need Your Help i need add any codes before upload my game for Monetization it or without add any code or ID Like Id Admob? Thank you
  6. Does anyone know what phones they use to test applications before they are approved? For example model
  7. Hi, I have a server, I have created a node.js server to create the webhook, I create the SSL and the HTTPS protocol works, but when it comes to putting the url on Facebook, it gives me these errors The URL could not be validated Callback verification failed with the following errors: curl_errno = 60; curl_error = ssl certificate problem: self signed certificate; http status code = 200; http message = connection established.
  8. SOFTGAMES is looking for an experienced Game Developer - JavaScript / HTML5 who is goal-orientated and a strong team player. Join a team of super experienced people to build great games for Messengers that will entertain tens of millions of people around the world every month. You design, architect, test and implement game features into our live games. Further you'll work on upcoming Messenger Games from the scratch until global release and during post-launch. You will collaborate with producers, game artists and with other HTML5 Game Developers to share learning and best practices. You are passionate, ship robust and high-performance code, and act as a fount of knowledge when it comes to game development. As part of a small, high experienced and dynamic team you will enjoy a creative, challenging and collaborative environment. Your role… Develop HTML5 games for Facebook Messenger to expand our portfolio, with Pixi.js Maintain and optimize game features Write robust code to be used by millions of users Work on schedule, set clear goals Independently create complete solutions from scratch Share knowledge and help colleagues Your profile… Great passion for game programming 3+ years of professional software engineering experience Deep knowledge of: Pixi.js JavaScript / HTML5 As a plus: Phaser, TypeScript, Webpack, Reactjs, Node.js Shipped at least 2 mobile/social title, preferably on multiple platforms Ability to quickly get up to speed with existing code Deliver high-quality and well-structured code Open-minded and keen to learn Check out Cookie Crush on Facebook Messenger. Can you build this game? We offer… A spirited, inspiring, international and enthusiastic team The best and brightest company in producing and distributing Messenger Games The chance to craft games for millions of monthly gamers Valuable insights into global expansion, start-up scene and entrepreneurship Flexible working-hours and flat company hierarchy Inspiring company breakfasts, epic team events Perks: fresh fruits, cold drinks, tee, coffee, discounted local transport ticket, health package, lunch vouchers, maternity leave etc. About SOFTGAMES… Based in Berlin, the creative capital of Europe, SOFTGAMES together with its ROFL brand is the leading developer of games for Facebook Messenger and the developer behind popular titles like Cookie Crush, Solitaire Story, Candy Rain or Fish Story. Further SOFTGAMES is operating the world’s largest platform for HTML5 games distribution and monetization outside the Messengers. We’re delivering fun to tens of millions of players every month across 6 continents on the device of their choosing. Our vision is to help users to instantly discover and engage with games they like, while helping brands to reach their target audiences. Have we caught your interest? Then we look forward to your detailed application here: https://softgames.recruitee.com/o/game-developer-javascript-html5
  9. We’re looking for JavaScript experts in gaming to work in any of our locations, like Tokyo or Mountain View. Game Closure is building technology to author and distribute HTML5 games on messenger platforms. Feel free to send me an email at [email protected] to learn more! www.gameclosure.com
  10. Hello, I have an instant game, and I want to try to take the user's data to use their token access to be able to consult the api, but an error occurs when I put the script that facebook gives me. Does anyone know a solution? The game I have hosted in the web hosting that gives facebook window.fbAsyncInit = function () { FB.init({ appId: 'APP ID', cookie: true, xfbml: true, version: 'v3.1' }); FB.getLoginStatus(function (response) { statusChangeCallback(response); FB.api('/me', { fields: 'id, name' }, function (response) { console.log(response) for (var o in response) { user_data.push.apply(response[o]); } console.log(user_data) }) }); }; This is error:
  11. I've spend the last 3 months working on Facebook Messenger games. It's potentially a big market, but Facebook need to make lots of changes to catch up with apps on IOS and Android. For web developers (as opposed to app developers) Facebook instant games is very different and requires a lot additional work plus paying the Apple Developer Fee. And then there's a review process. I've written an article on Linkedin that discusses a lot of issues. https://www.linkedin.com/pulse/working-facebook-messenger-instant-games-conor-o-nolan/ Comments and feedback welcome.
  12. Hi there. Does anyone had a pleasure to build a Facebook Instant Game? I've spent two days trying to scale my Phaser game in the Facebook for Android. Currently scaling works nicely on desktop, in a responsive viewport of the dev console, in the mobile Chrome -- namely everywhere, except the Facebook app. Seems like it just ignores my settings, sprites are displayed at full width, despite the canvas (and game) dimensions are correct. Here are my init and boot scripts, the scaling logic is copypasted from a random gist: // init code FBInstant.initializeAsync().then(function() { FBInstant.setLoadingProgress(50); FBInstant.setLoadingProgress(100); FBInstant.startGameAsync().then(function() { /** Config part */ var FIXED_SIZE = 720; var FIXED_MEASURE = 'Width'; /** Name mapping */ var fixedName = FIXED_MEASURE; var resName = fixedName === 'Height' ? 'Width' : 'Height'; var FIXED_NAME = fixedName.toUpperCase(); var RES_NAME = resName.toUpperCase(); /** Measures of document */ var documentElement = document.documentElement; var documentFixed = window['inner' + fixedName]; var documentRes = window['inner' + resName]; var ratio = documentRes / documentFixed; /** Canvas measures */ var canvasFixed = FIXED_SIZE; var canvasRes = FIXED_SIZE * ratio; var screen = {}; screen['CANVAS_' + FIXED_NAME] = canvasFixed; screen['CANVAS_' + RES_NAME] = canvasRes; console.log(screen.CANVAS_WIDTH); console.log(screen.CANVAS_HEIGHT); game = new Phaser.Game(screen.CANVAS_WIDTH, screen.CANVAS_HEIGHT, Phaser.CANVAS); game.state.add('Boot', Boot); game.state.add('Preload', Preload); game.state.add('GameTitle', GameTitle); game.state.add('Main', Main); game.state.add('GameOver', GameOver); //Start the first state game.state.start('Boot'); }); }); // boot code var Boot = function(game) {}; Boot.prototype = { preload: function() { }, create: function() { this.scale.scaleMode = Phaser.ScaleManager.EXACT_FIT; this.scale.pageAlignHorizontally = true; this.scale.pageAlignVertically = true; this.game.scale.refresh(); this.game.state.start("Preload"); } } Would appreciate any help!
  13. Hi, I am planning to develop a game for Facebook Instant Games platform using Phaser. Should I choose Phaser 3? or should I continue with Phaser 2 ? Is there a huge difference in the APIs of both version? . I would highly appreciate your opinion on this. Best Regards
  14. At PlayCanvas we've just launched our latest game. It's an Instant Game on Facebook Messenger called Master Archer. It's a simple idea, fire your bow and hit the fruit, but don't hit the boy! The game was made in-house at PlayCanvas and we used the Spine Plugin to do the animation. The game is designed for mobile (playable in Messenger and your Facebook news feed) but it works great on desktop too. Challenge your mates in Messenger now or you can try it from the Facebook page. Or if you're not a Facebook user try it on our site.
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