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Showing results for tags 'instant game'.
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I offer a captivating suite of advergames tailored for bars, restaurants, coffee shops, donuts shops, pizzerias, and bakeries to engage your customers in a fun and interactive way. The games are seamlessly integrated with a leaderboard and utilized to promote businesses and services enhancing customer engagement with brands. No downloads required - share games via a simple link or QR code placed strategically on menus, takeaway bags, drink cups, beer labels and more. Customers can play for a chance to win enticing rewards like free meals, discounts, or promotional items. How it works Brand recognition: I will tailor the game to reflect your brand identity by incorporating your logo, color scheme, or images of your product. Rewards: I will set up a leaderboard-based rewards system. Players reaching certain scores will receive discounts or free soft drinks for their next order, encouraging game engagement and incentivizing purchases. Promotion: I will create a dedicated landing page with the email collection form which can be used to promote the game to your customers through various channels - social media, in-store displays, or as QR codes on pizza boxes. Increase sales and retain customers: Leverage the power of collected emails to follow up with customers who have earned rewards and to send newsletters featuring upcoming offers. --- Engage your customers through play with NakNick.com
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- branded games
- leaderboard
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When you selected a friend to create a new context. How can I make that new context be created when my friend accepts? FBInstant.context.chooseAsync().then(function (result) { console.log(FBInstant.context.chooseAsync()) window.FBInstant.updateAsync({ action: 'CUSTOM', intent: 'REQUEST', cta: 'Play', template: "join_fight", image: base64Picture, //this should be source data of your share picture in //base64! you can parse your picture to base64 use //'https://www.base64-image.de' text: "X just invaded Y's village!", data: { myReplayData: "..." }, strategy: 'IMMEDIATE', notification: 'NO_PUSH' }).then(function () { // closes the game after the update is posted. console.log("FBINSTANT Quit"); FBInstant.context.createAsync(playerID) FBInstant.context.getPlayersAsync().then(function (result, error) { console.log(result); }) }); console.log(result) }).catch(function (err) { console.error(err); });
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This Is Screenshot :
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- instant games
- instant game
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Hi i'm new to instant game and i want to intergate instant geme sdk to this html5 game game.rar
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Hi someone here with 250+ daily users on facebook. I have 1 game that has that number of users after finishing the launch boost ( I'm getting 2k average during the period of launch boost) but can't monetise with ads since audience network is not supported my country/region. I wonder how much are you getting from facebook audience network. Thanks.
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Hi, How do I get the share button so the user can share his score?
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Hello I have a problem, when I separate the html script and put it aside in a JS and upload it to facebook to do it as an instant game and visualize it on an iphone, touching the screen darkens creating a shadow effect that obscures the scene , it only happens on iphone on a phone with android works fine. I use babylon js to create the game, it also happens with the example that exists, it only happens when the index.html is linked to the JS. Any solution? index.html lobby.js
- 5 replies
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- instant game
- iphone
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As the opportunity to submit an HTML5 game to instant games is open now, I want to convert some of my most interesting HTML5 games to be played in messener. Facebook published a very good sample, I wonder, is there Phaser 3 or Phaser 2 specific instant game sample?
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