Hi.
Is it possible to apply a small modification in the inspector in order to discard in Meshes Tab duplicates. I know that inspector is for general purposes, but it is a wonderful tool and I would make use of it.
Let me explain. In my scene, I create 2 main meshes (empty meshes):
context_mesh --> I put inside as child the plane context (schematic meshes from the plane in order to know where are the parts from query_mesh alocated in the plane
query_mesh --> I put inside as child all the meshes from the selected query to the DB
My problem is that when I open the inspector I see these 2 main meshes and I can descend into the childs but in the same level I also see these meshes (child) in the level 0.
Example: Meshes Tab:
Level0:
- context_mesh:
- context_mesh_child_1
- context_mesh_child_2
- context_mesh_child_n
- query_mesh:
- query_mesh_child_1
- query_mesh_child_2
- query_mesh_child_n
- context_mesh_child_1
- context_mesh_child_2
- context_mesh_child_n
- query_mesh_child_1
- query_mesh_child_2
- query_mesh_child_n
It's a bit confusing.
Best regards