Hey,
I'm currently successfully loading glb files through the `BABYLON.SceneLoader.ImportMeshAsync('', rootURL, filename, scene)` method.
I was wondering if (for loading times) it was possible to import meshes from a zip file containing the glb one.
I could unzip and get the GLB file but, all I have is it's content but not its path.
Is there a way to provide ImportMesh or ImportMeshAsync the content to load instead of its path ?
Thanks in advance !