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Found 1 result

  1. Hi All I am trying to import a 3D model (created in Blender or 3D Studio Max) and I am also wanting to have all materials imported and applied to the 3D model too. So in essence I want to do the following: 1) design model in 3D Studio Max (create mesh and apply all textures to subset meshes at design time) 2) export 3D Studio Max model and convert to Babylon model (both mesh and textures materials included in exported file) 3) create a simple playground script that loads the exported model (and meshes) from step 2, then render them in a 3D scene I have searched the forums and I cant find anything obvious that talks to the above design/development process. If someone can point me in the direction of documentation that enables me to achieve 1, 2, 3 above I would very much appreciate it. FYI - my main questions are: 1) when creating the 3D model in 3DS or Blender is there anything specific I have to do to ensure the "materials" are correctly exported such that BabylonJS can read the model and materials and render them? 2) if the exported file (from 1) has to be converted into a specific BabylonJS format is there a tutorial? 3) what BabylonJS code do I need to use to; import the 3D model, import the materials, apply the materials to the model? 4) as I understand a 3D model imported cannot be more than 64k vertices due to WebGL constraints, in this situation is there a decimation tool that is recommended to simplify the complexity (vertex count) of the model? Ideally if someone has a PG script that explains how to import a 3D model and have the materials applied that would be great. * I suspect the above has been documented somewhere, unfortunately I cant find it (so I apologise if thats the case) Thanks in advance
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