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Showing results for tags 'implementation'.
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Hi, i have a problem with implementation new version of Phaser. I downloaded zip from link : https://github.com/photonstorm/phaser And them copy file Phaser.js to my serwer. When i run game i have a wrong: ReferenceError: PIXI is not defined and: TypeError: Phaser is undefined When i try to copy Phaser.js from version v3 i have a wrong: TypeError: Phaser.Game is not a constructor Later version working fine, but i try to test new version. Can anyone help?
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Hey Everyone, My name is Gina, founder of Serial Lab Studios. We provide award winning audio for games, web, film and TV. My team and I have been working in the industry for over 10 years and have created audio for projects from AAA games like Just Cause 3 and Bioshock 2 to indie games like Kirin Wars, Kingdom Come Puzzle Quest as well as many other casual/social and casino games. We are life long gamers, very easy to get along with and conduct business in a very professional manor. Where can I listen to your audio? Samples of our work and a full credit list can be found at www.seriallab.com Also Check us out on SoundCloud: https://soundcloud.com/seriallabstudios What Services do you offer? * Custom Music in any style/genre * Virtual Instruments & Live Musicians * Foley and Original Sound Design * Voice Production Services * FMOD, Wwise, Unity, Unreal integration * Play Testing Our 10 plus years working in the game industry has given the opportunity to understand the full pipeline of game development. This experience allows us to make the best decisions in creating and delivering your assets. We work with your team to ensure seamless integration which provides an immersive experience for the player and a stress free experience for you. What are your rates? We offer a variety of licensing options to fit each unique projects needs. Reach out to us for a quote. How do I contact you? We respond quickly to requests from the contact page on our website but you can also email us directly at sounddesign(a)seriallab.com Check us out on facebook and twitter: https://www.facebook.com/seriallabstudios/ https://twitter.com/Seriallab Looking forward to hearing from you! Gina
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Hi guys! So I have designed my first game and now I decided to move into next step. Here is my grid: First of all I want to start with making this boxes. Second row will be my navigation bar. I'm really stuck now on making this easiest step. Anything will help. Thanks
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- html5
- javascript
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Hello everyone, I am a game developer with a strong focus on mobile games. I currently have 6 engines for HTML5 games built in Game Maker: Studio, later this month I am going to hire artists to do artwork for them, then after some minor polishing I would like to send out to to HTML5 publishers and offer a bulk discount on non-exclusive licenses. To start building bridges with HTML5 publishers, I sent my game Gridlock out as an experiment. I was fairly surprised with the results. I am currently in communication with 7 HTML5 sponsors regarding licensing it. If every agreement goes as planned, I will have made more money from game development this month than I did from going into my day job every day. If I achieve similar results with my game bundle, I think I will make enough to (comfortably) quit my day job. I have been using Game Maker since I was 8 years old and I've grown proficient enough with it to create high-quality games, but outside of GM I'm a fairly inexperienced programmer. I have a decent amount of experience with HTML5 and CSS, but I never got very far into JS or sadly HTML5. Several of the companies I'm in communication with have requested API Implementation. Admittedly, I expected this. I've heard the horror stories about it on Twitter, and it's a huge subject of interest in the Sponsors and Portals sub-forum. I've read about it in Matthew Bowden's book (which introduced me to the HTML5 market) but it only briefly touched on the subject. I've Googled it to death and understand the idea behind it, but it's still something of an enigma to me. I can't seem to find any solid information on API Implementation into HTML5 games built in Game Maker: Studio. I know it's a complicated and tedious process, that some developers charge portals for and I'm willing to learn how to do it. I just can't find a solid resource on the subject. From what I understand, I need to create an Extension in Game Maker that will read JS functions. I just can't find a clear resource on how to do so. Any links, or advice would be appreciated. It might literally change my life. Thanks in advance!