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  1. Hi, I am attempting to export a blender file using the babylon.js exporter. My mesh contains an armature with incomplete and basic rigging, during my attempts to export the following situations occur: 1. processing complete of skeleton: Armature processing begun of mesh: characterWARNING: Maximum # of influencers exceeded for a vertex, extras ignored^repeated many many times 2. num positions : 65535num normals : 65535num uvs : 131070num uvs2 : 0num colors : 0num indices : 65535num skeletonWeights: 262140num skeletonIndices: 262140WARNING: The following mesh has exceeded the maximum # of vertex elements & will be broken into multiple Babylon meshes: character========= An error was encountered ========= File "C:\Program Files\Blender Foundation\Blender\2.72\scripts\addons\io_export_babylon.py", line 247, in execute mesh = Mesh(object, scene, self.multiMaterials, nextStartFace, forcedParent, nameID) File "C:\Program Files\Blender Foundation\Blender\2.72\scripts\addons\io_export_babylon.py", line 491, in __init__ self.name = object.name + nameIDERROR: Can't convert 'int' object to str implicitly========= end of processing ========= These two errors prevent me from exporting my man into babylon. Any advice as to how to proceed would be greatly appreciated, Thanks Joe
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