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Found 6 results

  1. My incremental resource manager, Farm and Mine, is now live on Poki! The web version was built with Phaser, and the sources were converted from AIR using my own AS32JS converter tool. It is also available for Android, iOS, Windows and Linux here: https://play.google.com/store/apps/details?id=com.airapport.farm.mine.idle.ludumdare48 https://apps.apple.com/us/app/farm-and-mine-idle-tycoon/id1564694016 https://airapport.itch.io/farm-and-mine Here is what to expect in Farm and Mine: Over 60 facilities which produce resources, convert them, sell, or provide new game aspects; Integrated autoclicker: just click on the facility which you want to boost and the autoclicker will do the job for you; Unlimited offline time: having made sure you automated the production chains, you can leave your farm to return later and see how much did your citizens produce; Interlocked resource branches: agriculture, industry and population, each one depends and empowers the other; Elaborate prestige system which allows you to select which aspect of the game boost the most (and you can change your mind and try a different strategy on the next run); Human-drawn buildings and characters who work everywhere in your growing city; Feel free to use these ones to activate the timed bonuses which will speed up your progression: EUZUMQO: Time speed x10 (2:00) EPHP7UI: Clicks x10 (1:00) EO6MWON: Transport x2 (12hour 0m) The current game rating on various platforms is around 4.4 - 4.8 after thousands of reviews, so we hope you will enjoy the idle farming and resource mining, too. Have fun!
  2. Babel Tower is an incremental idle clicker game where you manage the building of the Tower of Babel. You can mine stone, process the stone to create bricks, chop trees, build crane, sell resources, even invite tourists to your tower, to make money! The game is on ArmorGames: http://armor.ag/BabelTower (rating 65%, 50k plays) The game was made with Phaser 3.19
  3. Hey everyone, this will be a bit weird. So I am more of a creative director more then anything and I wouldn't even call me that. The most I have made is a Kaizo hack for SMW. I have been trying to learn some basics with Lua, ruby and python for years now and understand the idea and the dictionary but have never grasp when and where to use them. So why am I here? Well I want to make something basic, to keep me distracted and pass the time. I am in my 20's and have been stuck in the Philippines for about a year now... things aren't looking good and I am in a waiting period hoping to get home. I wont get to into it but need a distraction. I don't want someone to code anything or work for this little project just help enough for me to get it done. On to the idea. There once was a game called Idle Quest I use to play back in 2006. The site that hosted is was shut down and the game went with it. It was a idle game, true idle. It consisted of a map made in ASCII style. Similar to classic rogues. You would click on areas of the map, each had information on hover like suggested level and possible random loot. You would click and idle. No sprites just a black box white text character sheet on the side and a log showing you random events, loot, battles etc. That's all. You go to sleep and your character either died or you leveled and got loot. Equipment was automatically changed out did not matter if it was worse or better, you found it and it equipped. it was up to you when you should leave and idle somewhere else. I want to recreate this but with my flare. When it comes to sprite design, world and story. I already did all that. Sprite work, ideas, level design, assets. That's my strong suit. It putting it together and making it work. I will be making this on wix. I have made game guides and website on their before. (I use it because I don't know HTML5) Just some basic tips or tutorials would help on the following and I will work on trying to actually make it. -Creating a list of text that will be randomly pulled per area. Like a list of random loot and enemies and events (just text) I assume this would also be if else style if enemy then this else keep pulling from list I would also assume this would have to be separated by each. Items would have to automatically replace equipped items every time events would have to have a separate table of random things. -Figuring out the math, ( I don't want to make it to complicated with multiple stats effecting speed and all that) I figured Level would be the only factor in victory or death. like a if else/ true false style. The more I write the more I think that this is much more complicated then I thought. I guess I will stop here and if you want to discuss it more or help me in anyway just reply and I can make a discord or something.
  4. Try my new game Myths N Hero : https://play.google.com/store/apps/details?id=com.antpixel.myth I Develop it using C2 and build to android using xdk ? Myths N Heros is an idle games / clicker games / tap games. Myths N Heros tells the story of the earth is currently dominated by evil monsters. You are one of the several heroes who wants to save the earth from the evil monsters. In your adventure you find the ancient scroll to summon heroes from the past (Mythological heroes) like Sun Go Kong, Hercules, Gatot Kaca, and others. With their help grab your sword and slay as many evil monsters on this earth, and don't forget to collect equipment along the journey to make you and your allies stronger. ❖ How To Play ❖ - Tap/Click to attack, - Tap/Click to leveling up, - Tap/Click to summon mythological heroes, - Tap/Click to make you and your allies stronger, - Tap/Click to using your great skill, - Tap/Click to collect money, - Tap/Click to use equipment, - Tap, tap and tap to slay as many evil monsters as you can, - or just leave it and let your allies finishing your job . ❖ Plan for Future Update ❖ - More Levels, - More Monsters, - More Equipments, - More Mythological heroes, - More Skills, - Play with friends, - etc Feedbacks are most welcome : [email protected]
  5. Hi, I'm working on a simple platformer and I'm trying to get the player to play his idle animation when a timer reaches 0. I looked at the Basic Repeat Event example to get a sense of things. I tried two ways but didn't get the correct results. V1: Sprite will flicker with the first frame of the idle animation, but does not play it through. function create() { player.animations.add('idle', [4, 15], 10, false); game.time.events.repeat(Phaser.Timer.SECOND * 2.5, 10, idleAnim, this);}function idleAnim() { if (player.body.velocity.x === 0 && player.body.touching.down) { player.animations.play('idle'); }}V2: After the timer ticks, nothing happens until I move my character left or right, in which case, he gets stuck in the first frame of the idle. var goIdle = 0;function create() { player.animations.add('idle', [4, 15], 10, false); game.time.events.repeat(Phaser.Timer.SECOND * 2.5, 10, idleAnim, this);}function idleAnim() { if (player.body.velocity.x === 0 && player.body.touching.down) { goIdle = 1; } else goIdle = 0;}function update() { if (goIdle === 1) { player.animations.play('idle'); };I feel like I'm missing something totally obvious. Also, as a side note, does the repeat function need to have a repeat count? Could I leave that out if I wanted it to tick infinitely? Thanks!
  6. Hello! In game, made on Phaser (2.1.3) is too much idle time on each frame. This causes FPS(frame per second) drop below 60. Drawing takes minimum time, but the wait of the next frame lasts longer than necessary(have a look at white bars on the screenshot). What causes this problem and how it could be solved?
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