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Showing results for tags 'hybrid'.
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Hi there: I have a BJS development in production that works great in all platform but iOS-Cordova app. In this last configuration the sound doesn't work at all, dumping the following error message: Any clues on this? Thanks for your time.
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Hi All, I have been creating a mobile game using phaser and packaging it using cordova. I need a good video ad plugin for my game. Tried ADMOB, there was a Huge FPS drop while pre-loading the video ad. (https://github.com/floatinghotpot/cordova-admob-pro) Kindly Suggest me a Good One
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Hi guys, Exist any template to use Phaser with Ionic Framework? PD: I would like to compile with WebView+ of CocoonJS to test the performance Thanks in advance, Nicholls
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I've just launched my new website www.punkoffice.com . My previous one was a complete 3D experience which I think put off potential clients with long loading times and non-intuitive navigation. This new one resembles a traditional website but with 3D elements in there. No loading screens or progress bars. Just a smooth transition. A few tricky things here: Placeholder images I didn't want loading screens, progress bars or blank spaces. What I did was saved the canvas "right click to save as an image" and displayed that behind a transparent canvas. I used this code to hide that placeholder image as soon as the 3D object is displayed: mesh.registerAfterRender(function() { if (start) { $("#placeholder", window.parent.document).hide(); start = false; } }); This is hiding the placeholder div in the iframes parent website. If webGL is not enabled and the 3D fails then the user still gets to see a 2D image. Also search engines will parse the page and will use that placeholder image. Title bar This is in an iframe. On desktop the light direction follows the mouse. This is done using javascript "postMessage" to send the mouse pointer position to the title bar in the iframe. On mobile devices the title bar just moves with the compass. Scrolling past iframes My web designer hated how the scroll wheel stops dead in its tracks when the cursor goes over an iframe. I fixed this by listening to the mouse wheel event in the website within the iframe then passing the direction of the wheel to a function on the calling website then scrolling the appropriate amount. Again only possible with iframes on same domain. Working around broken sessions I needed sessions to authenticate the contact form, making sure it was sent from the website not from someone typing directly in the URL. For some reason as soon as a Babylon.js scene loads, the standard PHP session is overwritten. PHP sessions are stored via the cookie PHPSESSID. All I did was use my own cookie and it remained untouched by scene loading. Babylon core When I'm using Babylon.js iframes they can start to fail on mobile devices because of too many audio engines being created. I switched to just using babylon.2.3.core.js and included the extras. In this case I had to also include babylon.fxaaPostProcess.js for anti-aliasing the textures. Thank you Babylon.js community for all your help!!
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Hi, my 1st post here ! hello all ! I recently made the move from actionscript (AS3) over to Haxe and OpenFL, so i can develop games that compile to flash, html5 and native for mobile in future! - Berts Brain is my first creation, and the prototype version gained 3rd place in one of the 24 hour FGL game jams earlier in the year! (before i took most of the year off doing other things) - it took alot of time to get to the stage where a single source works in flash + html5 and mobile, but now i'm there,all my future games will be hybrid ones too ! Edit : Berts Brain Playable Link here's a link to some screenys on my portfolio site http://www.wigsgames.com/bertsbrain.html I'm hoping to sell some non-exclusive licenses for either flash or html5 versions, and am also looking to release a primary flash version (currently in bidding over on FGL with a few days to run) - i'm wondering if there are many other revenue avenues for html5 that i could explore too ?? screenshot below :
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I'm making a minimal memory game heavily inspired by Simon toy. My idea is to keep the gameplay oldschool, but prepare a minimal, modern design. I also plan to keep it hard. Here's a playable HTML5 version. Some more details: - I'm approaching it from the other end than most people. It started as an iOS hybrid app done with Cordova, later I wrote a simple gulp.js script to automatically build a web version. - There are many Simon clones, but most modify the gameplay somehow. E.g. add more colors, new rules, etc. I think the old gameplay worked best and I want to create a similar experience. Offtopic, here's a cool article about reverse engineering Simon game. - The devices have changed though. I want my game to be phone/tablet friendly with pretty and minimal design. I'm moving in small iterations, there's only Single Player mode right now. I'd love to add leaderboards & Game Center integration, local multiplayer, colorblind mode and in general, polish it some more. Do you like it? Should I improve something? Is the difficulty ok? On which feature (leaderboards / local multiplayer /colorblind mode / something else) should I work next? Bonus: I've written a blog post about how this game was made. Also, here's the game's twitter account: @RepeatingWSimon