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Found 3 results

  1. Hi, I am using Babylon.js with HTC Vive and WebVR and I want to pick a point on the mesh (this.wallMesh) with controller ray. I don't want to use default VRHelper interactions. I expected that this code should work for it but it seems that there is wrong rotation because the rotation of the device behaves totally weird. Do you have some tips on how to fix it? Thank you a lot. const pickMesh = BABYLON.Mesh.CreateSphere( 'pickMesh', 5, 0.1, this.scene, ); const ray = new BABYLON.Ray( BABYLON.Vector3.Zero(), BABYLON.Vector3.One(), 100, ); this.scene.registerAfterRender(() => { ray.origin = controller.devicePosition; ray.direction = controller.deviceRotationQuaternion.toEulerAngles(); const hit = this.wallMesh! .getScene() .pickWithRay(ray, (mesh) => mesh === this.wallMesh); if (hit) { console.log(hit.hit); if (hit.pickedPoint) { pickMesh.position = hit.pickedPoint; } } });
  2. Hi, How about an option in vrHelper to force the height of the camera, even if isInVRMode is true ? I'm testing my scene seated, but I want to be in a stanted view inside my VR. So it will be nice if we have a forceDefaultHeight option in webVROptions, to always be standing Thank you !!
  3. Hi, First, great job for the VR's implementation !! It's incrediblely simple and it works perfectly !! I would like to customize the mesh created in the "_createTeleportationCircles" function. Is it possible to have an option to do it ? (Or can I already do it ?) Many thanks !!
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