Search the Community
Showing results for tags 'hinge'.
-
@RaananW Hi all, I have some simple playground. I would like to try set up purple Bridge and red Hinge, like physics hinge joint. I create this little scene with blender and export it with exporter 5.0.5. Here is a playground (in comment there is also .blender and .babylon file) http://www.babylonjs-playground.com/#MBFUI#22 Can anybody explain me how to set things right. Origion/Position of Hinge (cilinder) is in center of object HInge. Origin/Position of Bridge is in center of the bottom face of Bridge. I would like that Bridge should be vertical above Hinge. And when ball hit Bridge, the Bridge should fall down like real Bridge. I would like that pivot of Bridge should be at point of Bridge's origin/position. (or maybe origion/position of Hinge/red cilinder). Axis is x-axis. I really don't understand things? I spend all day on this example. If I understand right, I should Use HingeJoint. (Or should I use Hinge2Joint) ? mainPivot: ( I think this should be center/position/origin of Hinge connectedPivot: ? I don't understend why and what to set mainAxis: (I think should be x-axis (red Hinge object) connectedAxis: ? I don't understend why and what to set Can anybody explain connectedPivot and connectedAxis ??? greetings ian