Hy gangs i've some issue with the highlighter here
var ground = BABYLON.Mesh.CreateGround("ground1", 12, 12, 2, scene);
var materialField = new BABYLON.StandardMaterial("texture3", scene);
materialField.diffuseTexture = new BABYLON.Texture("https://raw.githubusercontent.com/eddicke/new/master/pictures-football-pitch-soccers-field-measurements-clip-art-vector-FaIiKI-clipart.jpg", scene);
ground.material = materialField
ground.position.x = 3
var hl = new BABYLON.HighlightLayer("hl", scene, {mainTextureFixedSize:512, blurHorizontalSize:1.5, blurVerticalSize: 1.5});
hl.addMesh(ground, BABYLON.Color3.Red());
It seems not to work
http://www.babylonjs-playground.com/#H3NYAW#16