Does anyone know how to tell/check if the object the physics state attach to is 'grounded' or 'airborne'...
I need to check if I'm on the ground for movement and jumping... Unity has a CharacterController.isGrounded flag they use to check for such things.
Do we have ANYTHING like that so I can check if my player character is grounded or airborne ???
Yo @Deltakosh yet another one for ya