Hello all. Does anyone know if i can modify the ground mesh dynamically (modify the number of subdivisions, maybe even the ground size)? At this time i have a scene where i put a quality selector. Among other things this selector updates the ground mesh (i simply recreate the ground mesh using the CreateGroundFromHeightMap function). For a lower quality, i specify a lower number of subdivisions(to reduce ground geometry) and for a higher quality setting i increase the number of subdivisions. Can i do this without actually disposing of the old ground and recreating the new one with the new settings? I saw there is an updatable parameter of the function but i don't know how i can make use of it. Also, does this parameter have anything to do with how the ComputeWordMatrix() function runs? (if is set to false, it somehow skips the reassessment of the ground) ? Thank you in advance