Hi,
I switched to the new GPUParticleSystem, and I noticed, that the particles freeze on the screen in their last state, when the targeStopDuration was reached. This doesn't happen when using the normal ParticleSystem.
Is this a bug, or intended behaviour?
Here's a playground example:
http://www.babylonjs-playground.com/#7H1RN9#2
(left box is normal ParticleSystem, right box is GPUParticleSystem, both using identical settings)
Thanks