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Showing results for tags 'google chrome'.
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I noticed a strange issue with PIXI.js. Previously I developed in Phaser.js and such problem never happened. So, I want to handle clicks on buttons, these buttons are containers and I put hitArea into each. Problem is when I playing the game in Chrome with device toolbar and pick iPad (what does not fit into my screen), zoom mode toggles to 50% and after, all click handles in different areas. With zoom 100% everything good, but as I said, devices as iPad does not fit into my screen with 100%.
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Hi all, So I'm trying to add background music to my game, and I've provided phaser with a .ogg and a .mp3 file so it has a fallback. Problem is, the audio doesn't play/load at all in Google Chrome (latest build). In Firefox the audio is working fine for me. I've looked at some examples on examples.phaser.io and added the audio the same way they did there, like this: game.load.audio('backgroundMusic', ['assets/audio/TakingFlight.mp3', 'assets/audio/TakingFlight.ogg']);Later in the javascript I play the music using this code: backgroundMusic = game.add.audio('backgroundMusic');backgroundMusic.play('', 0, 1, true);Any suggestions / ideas? I've added the mp3 file of the background music in this post, wasn't allowed to upload the ogg.. TakingFlight.mp3