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playconsole Release Notes - Translation Tool - Google Playstore
Matthias Elephant posted a topic in News
Hi indie developer friends You already published a game at the Google PlayStore? Then you know the pain of updating the store information in all different languages. As a start, we published a small tool for translating and creating the release notes automatically. That means: Your turn - Enter your release notes information in your favourite language Our turn - Automatically translate your release notes in up to 66 languages (languages that are recommended in the Google PlayConsole) Our turn - We will provide the "xml-like" format that is required in the Google PlayConsole Your turn - Copy the formatted result to your app in the Google PlayConsole Finished! Saved a lot of time and get a better visibility of your app in the PlayStore. We often used terms like “Bugfixes”, “Performance updates” on each release for all languages.Now you can provide your real update information (up to 500 characters per language) and hopefully get more downloads with better App Store Optimization. Just try it here: http://translate.iwantanelephant.com Here is another explaination how the Release Notes Translation Tool can help you. -
Hey everyone, GoogleAds banner is hiding when using: game.scale.startFullScreen(); but when just click F11 on keyboard - all look okay. browser Chrome/Firefox. does anyone know how to fix this problem?
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- fullscreen
- ads
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"The Chrome Media team has created Draco, an open source compression library to improve the storage and transmission of 3D graphics. Draco can be used to compress meshes and point-cloud data. It also supports compressing points, connectivity information, texture coordinates, color information, normals and any other generic attributes associated with geometry." Full article here https://opensource.googleblog.com/2017/01/introducing-draco-compression-for-3d.html
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Hola, So I tried integrating GA into my latest game for some stats tracking based on official google docs. I got the page views and events working but my metrics show up as "not set" for some reason. Here's my set up: Here's the code I set up: TrackPageView: function(inPage, inTitle) { if(!this._IsInitted || !this._IsEnabled) { return; } ga('send', 'pageview', inPage); if(typeof inTitle !== 'undefined') { ga('set', 'title', inTitle); } console.log("GA PageView: [" + inPage + "][" + inTitle + "]"); }, TrackEvent: function(inCategory, inAction, inLabel) { if(!this._IsInitted || !this._IsEnabled) { return; } ga('send', 'event', inCategory, inAction, inLabel); console.log("GA Event: [" + inCategory + "][" + inAction + "][" + inLabel + "]"); }, //https://developers.google.com/analytics/devguides/collection/analyticsjs/custom-dims-mets TrackEventVar(inIndex, inValue) { if(!this._IsInitted || !this._IsEnabled) { return; } var i = 'metric' + inIndex; //ga('send', 'event', inCategory, inAction, { // i: inValue //}); ga('set', i, inValue ); console.log("GA EventVar: [" + i + " = " + inValue + "]"); }, And here's where I use it: sGA.TrackEventVar(1, Math.floor(playTime)); sGA.TrackEventVar(2, Math.floor(sStats.FollowerSpawnedTotal)); sGA.TrackEventVar(7, Math.floor(sStats.BlueFlowersCollected)); sGA.TrackEventVar(4, Math.floor(sStats.FollowersDied)); sGA.TrackEventVar(3, Math.floor(sStats.FlowersCollected)); sGA.TrackEventVar(5, Math.floor(sStats.BunniesKilled)); sGA.TrackEventVar(6, Math.floor(sStats.SnakesKilled)); sGA.TrackEvent("Game End", "GameEnd", "Game WON"); sGA.TrackPageView("/gather-game-end-win", "GATHER Game WON"); Both Event and PageViews report properly, and the metrics under "Audience -> Custom -> User Defined" show up as "(not set)" Any idea?
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Is there a way for the Text2D primitive in Canvas2D to load Google Web Fonts? Or any custom font for that matter. It seems to use it only when the font is loaded on your local system. It doesn't use the font that the page loads from Google. Thanks!
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I see many people asking for reviews in groups on facebook, only for have many good reviews.. But, if you think just a moment, I know that google ASO depends on many variables like: quality and quantity of reviews, how many installs actually have, how many total installs, etc. It's seems to me that asking for a review it's worst, because someone write a review of 5 stars but never used your app/game and then they just delete it. This has an impact in the value of the app. I think that Google knows this. What do you think?
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Hi.. i want to integrate my phaser with google play services to enable leaderboard. I have generated the client id successfully. i have also included the following lines in my index.html : <meta name="google-signin-clientid" content="xxxxxxxxxxxxxx.apps.googleusercontent.com" /> <meta name="google-signin-cookiepolicy" content="single_host_origin" /> <meta name="google-signin-callback" content="signinCallback" /> <meta name="google-signin-scope" content="https://www.googleapis.com/auth/games" /> <script src="https://apis.google.com/js/client.js"></script> and then in Mainmenu state.....I am adding a button and in its handler writing gapi.auth.signin(). but no signn in popup appears ..? where am i going wrong? I want to know whether it is advisable to use google play services in phaser games or not? Actually I have hosted my game on google drive. www.googledrive.com/host/0B_w6dYmu8MClflFIeGRxQ0tCRU55VXhDY05lQXJtVnJpaC1GREMxbzlDVGlfbnZScFpaZE0 not on a custom domain... Is this causing the problem ?
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- leaderboard
- phaser
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I´m trying to insert leaderboards in my Phaser game, using cocoonjs Social Extensions. I'm using this code to login and get the leaderboar: var gp = CocoonJS.Social.GooglePlayGames;socialService = gp.getSocialInterface();socialService.setTemplates("templates/leaderboards.html", "templates/achievements.html");socialService.onLoginStatusChanged.addEventListener(function(loggedIn, error){ if (loggedIn) { socialService.showLeaderboard({leaderboardID:"123456789"}, function(error){ if (error) console.error("showLeaderbord error: " + error.message); }); }});In the Custom Cocoon Launcher tester, it logs in correctly but it doesn't show the leaderboard, already configured in google games services. Has anyone applied the cocoon social extensions to google play leaderboards that could help?
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- leaderboard
- cocoonjs
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